My teaching philosophy is to help students become autonomous in their learning process. For this purpose, they need to face knowledge, problems and methods of increasing complexity according to Bloom's taxonomy. I strongly believe students can durably understand something only if the learning process follows the main ideas of Jean Houssaye's educational triangle. I also like to make students work in groups to confront and increase their soft skills, e.g. following an agile methodology.
News
- With the SPECIF Campus association, I am organizing a workshop on how to adapt computer science teaching to generative AI. Join us in Strasbourg the 31st May 2024!
Responsibilities
- Head (with Dominique Bechmann) of the Image track of the Master Curriculum in Engineering (CMI) of the University of Strasbourg
- Head (with Pierre David) of the Network track of the Master Curriculum in Engineering (CMI) of the University of Strasbourg
Lectures
- Digital geometry (Master in computer science, Spring semester)
- Knowledge and practice of computers (Bachelor in maths and computer science, Spring semester)
- Integrative project (CMI in computer science, Spring semester)
The computer games developed during Spring 2022 by the students in the context of this project are now part of a digital exhibition in a local museum! - Advanced algorithms (Master in computer science, Autumn semester)
- Data structures and algorithms (Bachelor in computer science, Autumn semester)
- 3D animation (CMI students in computer science, Autumn semester)
Resources
- Digital geometry: syllabus and prerequisites (in French), slides (in English)
- 3D animation: slides (in French)
- Data structures and algorithms: lecture videos (in French)
Local students should connect to Moodle to get access to resources on all courses.